Overwatch Team Fight Dynamics – Engage and Disengage | Game Sense Guide OwDojo


Hey there. Have you ever experienced a teamfight where
you had no clue about what is happening? Teammates throw themselves into the enemy
one-by-one? Is there hardly a single engage that you can
win? We are going to show you how team dynamics
can win you games! Stay with us! Hello guys, welcome to the dojo. Let’s cut to the case, what is an engagement? An engagement is a teamfight where both teams
are facing each other at their full potential (6v6). Teams usually want to group up and attack
together to have the highest chance to take the objective. We are going to dissect the dynamics, and
show you what is happening. Pay attention, as a good engagement is made
of a lot of tiny variables. This guide is dependent on our video about
good communication. If you really want to make good engages happen,
you need to be able to talk to and with your teammates. By understanding the concepts we are going
to draft up, you will have an easy time coordinating your team. Click on the card to watch that video now. Let’s talk about what leads to an engagement. Before they begin, the attackers must evaluate
the enemy forces: First of all, check their team composition
and decide if you have a solid counter to their team. If not, are you safe to ignore this fact? In most cases you want to be on the safe side,
except when you are doing some cheesy thing yourself. You should always prepare for possible threats
in the enemy team, like a Hanzo, who can pick you before you get in position and draw shields,
Mei who can cut you in half, etc. The next thing to check is their team position
compared to yours. Who has the advantage of high ground, covers
and chokes? Are you safe to engage, if so, how? If you are not safe to attack them directly,
what route can you take? For example, if the enemy team takes the high
ground on Holywood defense, you can either try to fight them there or just go to the
right side behind shields and force them to come to you. Then you need to consider target priority. Try to decide who to eliminate first in order
to maximize your chances of winning the fight. For example a Mercy with ult should always
be your first target, as she can just res anyone you killed with a single ultimate. What are the main threats to a successful
engagement ? Discuss a priority list of targets before the engagement! It’s important to stick to the same targets
and kill them more quickly than they kill your team. How can we deal with their setup ? Decide
what is going to be the most effective way to counter the enemy team. Which routes are the best to take or guard. Positional advantage can win you games, as
you can split the enemy team with a good engage, making it hard for them to focus. Do they have ultimates ? If yes, which ones
? Can they do a wombo-combo? Do we have ultimates ? Which ones ? Can we
do a wombo-combo? Once the required data has been gathered,
it’s time to establish a plan of action. Let’s see a hands on example on Numbani
attack. Let’s say the first engagement is happening. After a few seconds of recon, you know that
Ana and Soldier are on the right side of the point up top, the rest of the team is guarding
the main entrance on the high ground. After a few seconds, your IGL decides that
your team can take on theirs as is. He positions Genji and Winston on main to
dive on Soldier and Ana, focusing Ana first. The rest of the team will break the choke
and face the other team head on. This is an example engagement, but you should
get the idea. Before we continue, we would like to invite
you to our Discord server, where a lot of players from all over the world are helping
each other on a daily basis. Join us and let’s improve together! We are going to dissect the phases of engagement,
so you get a really solid idea of the thought process behind these. First of all, a good team always has someone
who coordinates their movements. This person is always present in competitive
games, and you can see someone taking the lead in solo q too. We are calling this role the in game leader. So, let’ get back to our example. Your IGL gives the signal to go, Winston and
Genji jump on Soldier and Ana. Meanwhile Roadhog and Zarya start to work
on Reinhardt’s shield. The situation plays out like this: Winston
and Genji die from the cross fire of their DPS. Your Hog dies to Zarya before he could flee. Zarya, Lucio and Ana back off thanks to speed
boost with a sliver of health. So this thing failed, but how can we make
it work? An engagement is a fluid set up, what to do
can change from seconds to seconds depending on the opponent response to your engagement. Engaging first forces the opponent to react
to your push, it puts your team in a favorable position. This is the advantage of the initiative. If they do not have a strategy or tactic in
place for this specific engagement, they’ll lose some players. Thus, the best way to engage is to engage
quickly and decisively. Follow through the priority list as fast as
you can to give your opponent less time to react and adjust. Never second guess during the actual engagement,
as this will cause delay and therefore a lost engagement. Following a bad decision together as a team
is better than everyone doing what they think is best. In our previous example, a good decision would
have been to commit the whole team to just one side, or to switch roles before the first
engagement. You know that their weak point is the isolated
duo Soldier/Ana. They do not have speed boost to move their
team in response to your engagement out of harm’s way. One solution could be to switch the Winston
to a DVa because the Soldier and Ana move away from the diving tank, focus the Soldier
with Genji while DVa uses her Defense Matrix to protect the diving duo from McCree, Soldier
and Ana while your Ana support the duo from the low ground. Hog could be switched to a sniper to force
the shield in a certain position and get a pick on the second support or McCree if they
turn the shield away. Yes, switching takes time, but jumping into
really bad engages takes a lot more time, plus you are giving ultimate charge to the
enemy. If you see the situation is really not in
your favor (for example someone gets picked really quickly and then you would just wither
away) just fall back and swap. Speaking about falling back, let’s discuss
when and how to disengage properly. Disengaging is the most complicated thing
to determine in a push. To recognize when an engagement failed can
be an arduous task, it relies heavily on your IGL to identify the situation and give the
correct call. From our previous example, the main disengage
occurred when Genji and Winston died. This is the time when Lucio should have used
his Amped Up speed to get out of the situation before losing the Roadhog and giving away
ultimate charge. Recognizing when to disengage can be hard,
and this skill is mostly honed by experience. You can always watch how pro players do these,
analyzing their games when the tides of battle turn against them. They are rarely wiped, always managing to
get away with some players. Some examples when to disengaging is heavily
recommended : You’re more than 1 teammate down and you
can’t make it an equal fight Losing a big tactical advantage like your
Reinhardt at the start of a push or your main healer
Your team composition is heavily countered by theirs
Several of your teammates are affected by statuses like heal ban or hack ( in this situation
it’s best to disengage until there’s a cleanse ability in the game beside Zarya’s
bubble) They’re using an ultimate like Blizzard
or Tactical Visor. Just backpedal, hide and wait until it is
over. You have several low health teammates and
the enemy team is less damaged and abilities are not immediately on the ready. Applying this knowledge is a lot easier with
a premade team. But what can you do when you are playing in
solo? Overwatch is a team game, and you need to
play with 5 strangers in your ranked matches. If you are willing to climb, you need to use
all the tools there are to achieve victory. By understanding the dynamics of Overwatch,
you are going to be able to help your team moving and acting together. On lower levels, your best bet is to use the
in-game-chat or voice to prepare for engagements. People can be hard to deal with, but everyone
wants to win, even Hanzo mains. By giving them directions and a path of engagement,
you can help the team win fights. On higher levels this knowledge is supposed
to be common. However drafting up a plan for engagement
will still help you a lot in your teamfights, so don’t be shy to do it. If you want to improve this knowledge besides
the basics, and want to understand how to react to any situation, the best thing to
do is to play matches, record them and analyze the team engagements. You need to consider if you had every piece
of information you needed before the team engaged. See if the targets go down in priority order,
if any positional mistakes were made or someone not followed the directions. By analyzing these engages step-by-step from
your perspective, you can understand how a certain engage can go wrong and you are going
to be able to react to these situations in your future games. Thank you for taking your time to improve. Start practicing good engagements, and your
rank and your team’s skill will get better. If you like this video, subscribe, give us
a thumbs up and share it now! Your friends may need this knowledge too. Support us on Patreon so we can keep producing
high quality Overwatch guides! See you guys next time!

18 Replies to “Overwatch Team Fight Dynamics – Engage and Disengage | Game Sense Guide OwDojo”

  1. Sombra can help a lot 🙂 Thank you for the video dude, it was helpful for under lvl 400 players, I knew everything, but it was great.

  2. 0:49 well if we cant communicate on console, since im usually the only one using a mic WHEN IM IN MASTERS what should i do

  3. Well done and since you've been presenting the community will the best constructed guides, do you kind sharing some information on your account? Like what's your rank. There's a lot of curious subs wanting to know 🙂

  4. Good comp team in my opinion:
    Tanks: Zarya and winston or D.va
    Supports: Lúcio and Ana
    Offense:Soldier 76
    Defense: Hanzo or widowmaker

  5. The fuck kind of dive team swaps out Winston??? You swap out Wnston and you are no longer running dive. His bubble protects Genji and Tracer from CC and damage from all directions Dva cannot do this. The hog has no place in a dive comp. He is the one that needs to go. Or Winston swap to Orisa to enable the hog.

  6. This is the only difference I see between high and low level players. The high ones seem better about knowing when to back out than the newer players.

  7. Team Comp doesn’t mean a thing if one of your DPSs’ die on their first engagement, your support mains scatter/retreat, and your tank stands unprotected in the open. Reference: my first 200 games in comp. This all falls apart in solo queue. Better advice: shoot the red things, press W.

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