5 WILD Pokemon Battle Strategies That Actually Work

– This video is
sponsored by Skillshare. Greetings, Pokefans,
Michael here, and most battle strategies in
the world of Pokémon battling tend to be pretty
straightforward. Do enough damage to
the enemy Pokémon via the use of setting
up or type advantages before they can do
enough damage to you. But in today’s video, I wanted to highlight
some of the more creative and even somewhat wacky
battle strategies out there that are actually
good enough to work. They’ll all be double
battle strategies, because the capability of
having your two Pokémon interact with each other rather than just
the enemy Pokemon opens up the door for
a lot more options. Also it’s the official
competitive format. I’m limiting the strategies to ones that can be carried
out in Sword and Shield, so you can try them out
yourself if you want to. Also I should give a
shout out to WolfeyVGC, who I got several of
these strategies from. So go check out his
channel, he’s fantastic. So don’t forget to
subscribe to my channel so I can hit that big
one million sub mark soon and let’s dive in with
the first strategy. Number 1: Surf and Coalossal. Well, technically it
doesn’t have to be surf but it’s your best option
and I will explain why. This strategy works
by taking advantage of Coalossal’s signature
ability Steam Engine. If it’s hit by a fire
or water type move, its speed rises drastically, which means by six stages. If it’s starting
from neutral speed, that means it instantly
goes to four times speed, which is the maximum. Side note: Steam Engine
also makes eggs hatch faster just like Flame Body
and Magma Armor do. So, I figured I
should share that ’cause I feel like a lot
of people don’t know that. So now you know ’cause
it’s my super short show. If any of you gets
that reference, I will be very impressed. Anyways, Steam Engine
is hard to make use of in a single battle situation because you’re
entirely dependent on the actions of your opponent. However, in a double
battle situation, if you intentionally
attack your own Coalossal with a fire or water type move, you can turn this
very slow Pokémon that only has like base 30 speed into potentially the fastest
Pokémon on the field. This is even more powerful now than it would have been
in previous generations because speed changes
happen immediately rather than at the end of a turn like they used to. For example, if Coalossal
had been introduced in Generation 7, that maximum speed stat
it gets from Steam Engine wouldn’t be used to
determine the movement order until the following turn. Which means on that first turn it’s probably still moving last because it’s really slow leaving
it vulnerable to attacks. But now that speed stat
happens immediately, so if your partner
Pokémon moves first, then Coalossal is almost
certainly moving second because that speed stat change
happens right then and there. There are of course
multiple ways to carry out this strategy. Any direct water
or fire type attack just aimed onto Coalossal
will activate Steam Engine. However, I personally
feel that moves that hit all Pokémon
on the field, those being Lava Plume
and Surf are better here, because you can simultaneously
activate Steam Engine and do some damage
to the opponents. At first glance, it seems
like Lava Plume would be the better option here, because Coalossal
is not weak to fire but it’s four times
weak to water. Therefore intentionally
using a water type move on your own Pokemon that’s
four times weak to it, seems like it could
be pretty dangerous. However, Surf is actually the
better move in this situation because of the item
Weakness Policy. If a Pokémon holding a
Weakness Policy is hit by a super effective attack
that doesn’t knock it out, obviously, then the Weakness
Policy will be consumed, and it gets plus two
to both its attack and its special attack. If the stats started at neutral, that means that they double. This means that with
one usage of Surf, you are getting your
Coalossal to plus six speed and plus two to both its attack and special attack instantly. Although you’re probably just
gonna utilize the special side because while it has
equal base attack and special attack, its special move
pool is much wider. So the idea is to have
a really fast Pokémon with Surf move first and then hit a likely
Dynamaxed Coalossal because you would Dynamax
it to decrease the damage done to it from the Surf. Then you use you super
fast beefed up Coalossal to just sweep through
the enemy team. As for which Surf user to use, it’s best to use a
really fast Pokémon so that it will move before
your opponent’s Pokémon and then have one that has
really low special attack and ideally isn’t a water type so it doesn’t get to stat boost. That way you can boost
up your Coalossal while minimizing the
necessary damage to it. Weavile is the most popular and probably the best Surf
Coalossal partner here, but some other decent options are Linoone, Haxorus,
and Dragapult. I think Dragapult
hits a bit too hard on the special side for my taste but it’s not STAB and its super fast so
it would work decently. The next strategy is
another one that features a brand-new
Generation 8 Pokémon, that being number two:
Eldegoss and Contrary. Eldegoss has a brand-new
ability called Cotton Down. Whenever Eldegoss is
hit with an attack, it scatters cotton
spores all around it, lowering the speed stat of every surrounding
Pokémon by one stage, including its own ally. Now at first this
ability doesn’t seem like it would be that good because while you are
lowering the speed of your opposing Pokemon, you’re also lowering the
speed of your partner Pokemon and it’s rare that you
would want to do that. It seems like the
only situations Cotton Down would be good is
if you pair it with a Pokémon whose stats can’t be lowered, like Clear Body Dragapult, or if it’s used on
a Trick Room team. However, there’s
another strategy you can use with Cotton Down, and that’s by pairing it with
a Pokémon who has Contrary. Contrary is an
ability that inverses all of the stat changes the Pokémon would
normally experience. So if an enemy Pokémon
intimidates it, its attack goes up by one
stage rather than down, but if the Contrary
Pokémon uses Swords Dance, its attack drops by two stages. This ability can lead to
some pretty fun strategies like using Leaf Storm
on a Contrary Serperior and giving yourself a
special attack boost every time you attack rather
than a special attack drop. Or you can use Shell
Smash on Shuckle and lower its attack and speed which are
already terrible, but you boost its defenses
so it takes even less damage. But Contrary also pairs
really well with Cotton Down because while Cotton Down will drop the speed
of your enemy Pokémon, it will boost the speed
of the Contrary Pokémon. Unfortunately for this
strategy, only two Pokémon with Contrary made it
into Sword and Shield. The first of them is Shuckle which doesn’t really benefit
from the speed raising because it’s slower than,
well, nothing actually. It’s tied with Pyukumuku and Munchlax for the
lowest base speed stat in the entire game. But the other is Malamar which actually really
benefits from this strategy because its speed is
only middle-of-the-road. So you can really improve it via the use of Cotton
Down and Contrary, then you just start
firing off Superpowers which boost its
attack and defense each time it uses it
instead of dropping them and then you can punch
some serious holes in your enemy team. Speaking of Malamar, the next strategy
can also feature it. That being number three: A stat dropping move
and Topsy-Turvy. If you’ve never heard
of the move Topsy-Turvy, I wouldn’t be surprised. Prior to Sword and Shield, there were only two moves
a Pokémon could get it, Inkay and Malamar. However, Generation 8 introduced a new Pokémon that also gets it, that Pokémon being Grapploct, which is my favorite
of the Gen 8 Pokémon, it’s so good. Now it can do Topsy-Turvy too. How Topsy-Turvy works is that it inverts the
stat changes of the target. So all boosts become drops, and all drops become boosts. This strategy has
a lot of potential to completely shut down any
seriously boosted enemy Pokémon. Like if one got off Belly Drum, you change plus six attack
into minus six attack which then makes it
completely useless. But Topsy-Turvy can also
be used on ally Pokémon and therefore change the
negative impacts of moves into positive ones. For example, think of
all the really powerful special attacks that then
drop the user’s special attack by two stages in exchange. So those would be
Leaf Storm, Overheat, Draco Meteor, Fleur
Cannon, and Psycho Boost but the last two
don’t really matter because they’re only on Legends that aren’t in Sword and Shield. So what you can do is fire
off one of these attacks and then have your
special attack drop but then in the same turn your slower Topsy-Turvy Pokémon changes that stat
drop into a boost. So it’s effectively
a way to create a Contrary Serperior
Leaf Storm situation, but on any Pokémon
regardless of its ability. This strategy can be used with any move that
drops the user’s stats, some of the better ones being Close Combat, Hammer
Arm or Superpower. So that’s really awesome because it turns
detriments into benefits. I haven’t seen it
used a whole lot in the battles that I’ve done but I think it has potential to really catch
people off-guard. Next up is a strategy
that if you’ve played any amount of ranked
online doubles, you’ve probably
encountered at least once due to Alpharad and
WolfeyVGC popularizing it. That being number four: Beat Up Justified. You could also call
it Justified Beat Up but then that sounds too much
like a warranted mugging. Justified is an ability that boosts the
Pokémon’s physical attack by one stage every time it’s hit with a dark type move. So of course, you could just
target your Justified Pokémon with a dark type move to give it plus one to
its physical attack. You could even utilize
the move Brutal Swing which hits all other
Pokémon on the field, so you can get that attack boost and hurt the enemy Pokémon. But the move Beat Up
specifically is far superior to any other dark type
move for this purpose because it can hit
more than once, and each individual hit
activates Justified, therefore you can give
your justified Pokémon a ton of physical attack boosts just with one use of Beat Up. The number of times Beat Up hits depends on the number of
not-fainted party members that also do not have a
non-volatile status condition like poison or paralysis. Therefore if you are doing a VGC or ranked doubles battle and you use Beat Up
immediately before either of the enemy
Pokémon can KO yours, Beat Up will hit the
Justified Pokémon four times resulting in plus
four physical attack which translates to tripling it assuming it started
from neutral. Then you just proceed to
use that super beefed up Justified Pokémon to
crush the enemy team. As of writing this video, the only fully-evolved
Pokémon that have Justified are Lucario,
Arcanine, and Gallade, with Lucario and
Arcanine being the most popular users of it. Absol also gets Justified but is not in Sword and Shield, and the Swords of Justice, the ones who
inspired this ability and have it just normally also
have the ability, of course. And while they will be
able to be transferred into Sword and Shield once
Pokémon Home comes out, well, they’re not going
to be legal in VGC 2020. As for which Pokémon
can use Beat Up, there’s actually quite a lot. But Whimsicott tends to be
the most popular user of it because it doesn’t get
stabbed from the moves so it won’t do too much damage
to the Justified Pokémon. And also it can
be used for a lot of other really useful
purposes like Tailwind, for example, or Helping Hand. And the final strategy
is another one that WolfeyVGC popularized and it’s widely known as the
Ultimate Dynamax counter. But it can be used for
other purposes as well. That being number five: Trick Eject Button. The first part of this
strategy is the move Trick, which swaps the held items
of the user and the target. There are actually quite
a lot of strategies that utilize Trick but they mainly focus on
giving an enemy Pokémon an item that it does not want, like a toxic orb
or a Lagging Tail or a choice item onto a Pokémon that needs all of
its moves in order to be able to
execute its strategy. Also, I should mention
there’s another move which does the exact same
thing called Switcheroo and while it can also be
used for this strategy, I’m mainly going
to talk about Trick simply because it’s one
syllable versus three. The other part of this strategy is the item called
the Eject Button, which is a held item that
causes the Pokémon to switch out whenever it is hit by an attack, and it’s single-use. There are multiple
strategies out there involving the Eject Button but I’m not gonna
be going into them, I’m just talking about
this specific purpose. How this strategy works
is that you have a Pokémon that’s holding the Eject Button, use Trick or Switcheroo
on an enemy Pokémon, therefore giving it the item. Then your second Pokémon
attacks that Pokémon that is now holding
the Eject Button, forcing it to switch
out immediately. This works best if the
Trick or Switcheroo Pokémon has the ability Prankster, so that it can give
the Eject Button to the enemy Pokémon first. Then the ideally, the second Pokémon also
uses a priority move but it’s slower than
the Prankster Pokemon so it moves second. If executed properly, you can force a
Pokémon to switch out before it even has
the chance to attack which both prevents them
from attacking you that turn, but can also get rid of
some boosts that they have. Now some of you may
be thinking that this super gimmicky strategy
seems like a lot more work and a lot less effective
than just using a move that forces switch outs, like Dragon Tail, Circle
Throw, Roar, or Whirlwind. Now while those moves do work they have negative priority, so you can’t use them to
force a Pokémon to switch out before they have the
chance to attack. Additionally, the Trick
Eject Button strategy works on Dynamax Pokémon while these other moves do not. Dragon Tail loses
its secondary effect, and Circle Throw,
Roar and Whirlwind just don’t work on
Dynamax Pokémon at all, the moves just fail. It’s important that
the strategies work
on Dynamax Pokémon because if you switch
a Dynamax Pokémon out, it returns to normal, and then when it comes back in, they can’t Dynamax again. You make the opponent
use up their Dynamax for basically nothing which is why this
strategy is called the Ultimate Dynamax Counter. Many of you probably
saw the clip of Wolfey pulling
this strategy off that went really viral, and he accomplished
it in his game by using Prankster
Trick on a Grimmsnarl and Quick Attack on a Sylveon. It was incredible. Now I must admit, of all the strategies we’ve
discussed in this video, this one is probably
the least practical because it requires a hell
of a lot of prediction just for the impact of
switching a Pokémon out. However, I wanted to
talk about it because it can work as we’ve seen and I also think it’s hilarious. Before I wrap up the video, I want to take a minute to thank
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100 Replies to “5 WILD Pokemon Battle Strategies That Actually Work”

  1. Another double team:
    Alcremie and polteageist
    Decoration + shell smash + Weak armor + stored power = HOLLLLLLLLLLLLLLLLLY SHIIIIIIIIIIIIIIIIP

  2. Haven't seen it yet but calling #1 as Justified Lucario + Beat Up Whimsicott when he said Wolfey

    Edit: got to the part where it was second. i was damn close

  3. I removed my Coalossal because I thought it wasn’t able to hatch eggs fast with its ability. Welp, now I gotta go put it back.

  4. Current mood:
    (Cause you're) hot and you're cold,
    You're yes and you're no,
    You're in and you're out,
    You're up and you're down.

  5. Mikey, are you trying to imply that this is is your third super short show??? It’s been so long 11 years to be exact

  6. I have encountered someone using Beat Up and Justified in Ultra Moon. This person had a Terrakion paired with a Weavile, and that Weavile uesd Beat Up on Terrakion, turning it's Rock Slide into basically an OHKO move on my Noivern

  7. Can you stack things like flame body, magma armor, and steam engine to make eggs hatch faster or is it only one can be used

  8. Im used Cincinno's skill link rock blast to stamina mudsdale to increase its defence and then use body press by mudsdale

  9. I believe Aqua Jet Intelleon with 0 IV's and EV's in attack with also an attack lowering nature might be better than surf because it is a priority move and doesn't do nearly as much demage as surf

  10. the amount of times he expresses his thoughts on grapploct is getting ridiculous. Like we get it, you love it, don't have to say its one of your favorites every time it pops up in a conversation, that gets too annoying.

  11. I never know what Michael is bringing his head up from, but I like to imagine it’s sucking a large, thick p…iña colada.

  12. The weirdest yet most interesting strat I've ever seen is whimsicott using beat up on terrakion in a 6v6. That thing swept me with a 4x attack rock slide. Edit: Just saw the entry for it. Whoops lol. This was during alpha sapphire though.

  13. I got so confused of how you had found doubles battles in the wild until I realised this video was maybe not effectively named for clarity.

  14. I’ve used number 5, 2, and 1 on this list on the same team on pokemon showdown and can confirm that they do REALLY good. My most successful one was number 5 with colossal and weavile and they can sweep. This is followed by 1 and then 2 for most successful strat. My record is me winning 10/15 games. These are really good strats and really work!

  15. in gen 7 i used anger point scarf crabominable with alolan ninetales using frost breath on crabominable to get a +6 attack boost.

  16. I really hope that Steam Engine ability will be used in the anime. Sounds like a strategy Ash would use (Or a strategy that a more experienced trainer would use against Ash)

  17. Two questions:
    1. What is meant by "stages"? Like in my mind it's either in groups 5 or 10 points so for example if the base speed is 50 knocking down 1 stage would mean it's now 45 or 40.
    2. How do you measure how many stages a certain move raises/lowers? Is there a list? I imagine they don't want to sound technical "boring" so they probably have "cool" code words (reminds me of "not very effective" and "super effect").

  18. But what if u r using thr coallossal strat and the opponent has glarian weezing and you didnt notice and u accidentally use surf on your own coallosal and it dies immediately…

  19. Seriously, why tf is everyone trying to bring the biggest cheater in competetive pokemon back into the scene?! Unsubbed disliked and gtfo

  20. Ive come to notice that regular moves are actually more powerful against dynamax pokes than the dynamax moves themselves.

  21. Trick is a very non competitive move I dislike it alot it's like u can't do anything urself I feel even ditto is really NOOBO >:0

  22. Gallade is the least popular of the justified pokemon in Sword and Shield? Hmm, I'm only using one because I had a hidden ability Gardevoir lying around and could breed it easily. I also completely forgot that Arcanine got justified so there's that.

  23. That clip of Wolfey using the Trick Eject Button strat is legitimately one of my favorite SWSH clips ever. Yeah, the strat's not super practical, the video Wolfey uploaded literally just today demonstrates why pretty well (if your opponent catches on it's VERY easy to thwart the strat), but it is funny as hell.

  24. Thanks, I didn’t know that steam engine thing. I have a coalossal on my team with steam engine and I’ve been wondering what Pokémon I should use for flame body when I get the shiny charm. You won’t see this since it’s an old video, but thanks anyway.

  25. Tbh would use falinks for justified because beat up is a dark type move, falinks is bug fighting, to it doesn't get stab eirher

  26. Hey Michael I’ve been watching you since the Gaia playthroughs and I got hooked but I was really sad on why you didn’t do sword and shield on a playthrough why is that.

  27. There towards the end, the audio was desynced by about 4 frames, i only noticed because I tend to read lips as I watch videos

  28. All these strategies are op
    But there is only one thing that can be more op
    Shedinja with
    Life orb

    Literally, that strategy is fool-proof. Gamefreak should nerf it instantly. On top of THAT, it even gets help by galarian Weezing!
    TOO OP

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